Course Content
Chapter 01 – Sets
A set is a group of elements in brackets that are related to one another. In this chapter, you will learn about the differences and similarities between an equal set and an equivalent set, and describe the notion and types of sets.
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Chapter 02 – Whole Numbers
Numbers are everywhere in our world. In this chapter, we'll learn about whole numbers, and will explore what a whole number is and how we use these types of numbers in our everyday lives.
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Chapter 03 – Factors and Multiples
Multiples and factors are basic mathematical concepts. Review these terms and how they are applied to real-world scenarios, and practice applying them to solve sample word problems. Learning how to divide can be a little challenging, but knowing some basic rules about dividing can help. In this chapter, you'll learn about the divisibility rules that apply to numbers.
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Chapter 04 – Integers
An integer is a whole number (not a fractional number) that can be positive, negative, or zero. In this chapter, we'll learn about mathematical operations with integers using the operations of addition, subtraction, multiplication, and division. Discover the properties of integers and how those properties affect the solution to different types of math problems.
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Chapter 05 – Simplification
Simplifying math expression is an important part of helping students learn how to work and think algebraically. The order of operations in mathematics is the sequence in which a problem is solved. In this chapter, we'll explore the definition and examples of the order of operations in math, discover the steps involved, and learn the shortcut for remembering the steps defined by the acronym BODMAS and PEMDAS.
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Chapter 06 – Ratio and Proportions
Ratios allow us a way to mathematically compare two or more items, and proportions can help us find out even more information. In this chapter, we'll learn the definition of ratios and proportions, and understand how to calculate the ratio and proportion problems.
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Chapter 07 – Financial Arithmetic
Many values we come across regularly change frequently. In this chapter, we will look at examples when a quantity decreases in value, and how such decreases can be represented using percentages. A company may have a great product but if they are losing money, it will eventually go out of business. We will explore profit and loss from an economic perspective.
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Chapter 08 – Introduction to Algebra
To evaluate simple algebraic expressions, substitute a number for each variable and solve. In this chapter, we'll learn the steps for evaluating simple algebraic expressions, including rules for order of operations and parentheses, and tackle the practice problems.
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Chapter 09 – Linear Equations
A system of linear equations refers to a set of linear equations that have similar variables. In this chapter, we'll explore the definition and examples of a system of linear equations, and learn how to find the solution to a system of linear equations.
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Chapter 10 – Geometry
Geometry is a sector of mathematics that analyzes shapes, lines, and surfaces. It is possible to construct different geometric shapes and patterns using lines and angles. In this chapter, we'll explore the definition of the basics of geometry: points, lines, and angles, geometric construction, the tools required for the job, and how to copy angles and line segments.
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Chapter 11 – Perimeter and Area
A perimeter is a measurement used to determine the distance of a path around the outer edge of a two-dimensional object. In this chapter, we'll discover the formula to calculate perimeter for various shapes and consider the usefulness of these equations through examples. Discover how to find the area of an irregular polygon. Explore formulas for the area of regular polygons, learn how to divide an irregular polygon into a series of regular polygons, and see how to find the area using those pieces.
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Chapter 12 – Three Dimensional Shapes
Geometric measurements can be taken for one-, two-, and three-dimensional shapes. In this chapter, we'll explore the most common formulas one would use to find the perimeter, area, surface area, and volume of three-dimensional figures.
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Chapter 13 – Information Handling
Data handling refers to the process of gathering, recording, and presenting information in a way that is helpful to others - for instance, in graphs or charts.
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Grade 6 – Mathematics
About Lesson

Math Lab Activity

– Reject a Digit Game

Objective: 

Students will engage in logical thinking as they discuss place value as it relates to computations involving addition, subtraction, multiplication, and division.

 

Materials Needed:

  • Enlarged spinner with numbers 0 through 9
  • Paper clip
  • Pencil
  • Paper plate (optional, for stability)
  • Individual record-keeping pages or photocopies of a record sheet

 

Instructions:

Prepare the Spinner:
–  You can cut out the enlarged spinner and glue it to a paper plate for stability.
– Lay the paper clip on its side, with one end overlapping the center point of the spinner.
– Insert a pencil through the end loop of the paper clip, ensuring that the pencil’s point is at the center of the circle.
– With one hand, flip the paper clip to make it spin. The paper clip will randomly point to different numbers on the spinner.

 

Create Record-Keeping Pages:
– Print a record sheet. You can draw digit boxes and a reject box on this page. An example of digit boxes and a reject box is provided.

 

Play the Game:
– Decide whether you want to aim for the largest or smallest numeral.
– The goal is to create a multi-digit number using the numbers generated by spinning the spinner.
– Follow these rules:

  1. Every time the spinner stops, write the number that comes up in a digit box or in the reject box on your record-keeping page.
  2. You can write only one numeral in the reject box.
  3. Once a numeral is written, it cannot be moved to a different box.
  4. Spin the spinner one more time than the total number of digit boxes on your record-keeping page. This extra spin is for the rejection.

 

Game Variations:
– Once you’re familiar with the basic rules, you can play “Reject a Digit” in different computation situations. For example, you can aim to create the largest/smallest number with specific place values (e.g., the largest number with the most 5s).
– Experiment with different strategies and choices.

 

Example:

In the game of ‘‘Reject a Digit’’ shown below, the students had each been trying to get the largest numeral. The spinner stopped in succession on 8, 4, 9, 3, and 2. Dan won, of course, but the discussion to follow is likely more important; concern might be what numbers were achieved, why a number was put in a certain place value location or was rejected, and so on.

 

Ignite Your Mathematical Mind:
Let Your Logical Thinking Unleash to Explore the World of Wonders!
 
  • Do the activity using addition, subtraction, multiplication, or division. In each of the situations below, it is necessary to spin for six numerals; five are to be placed in digit boxes, and one is to be rejected. Before starting, whether you are looking for the largest or smallest solution, or even the solution closest to a target number. As you proceed, entering numbers in boxes, you should keep in mind whether you are trying to get the largest or smallest sum, difference, product, or quotient.

  • Spin for a selected number of digits (perhaps four) and challenge the players to use them to devise all possible problems of a certain type, such as addition.

For example, if the numbers happen to be 1, 2, 3, and 4, some possible arrangements might include 1 + 2 + 3 + 4 = , 12 + 34 = , 31 + 42 = , 43 + 21 = , 1 + 23 + 4 = , and 123 + 4 = .

  • Calculators may prove helpful, especially for problems with large numbers of digits. Also, when players are able, consider problems with more than eight digits (most calculators have only an eight-digit display).
  • Explore how changes in rules might affect the results.

Have fun playing and learning with the “Reject a Digit” game!

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